FAQ - Frequently Asked Questions

Frostzone is run entirely by 1 guy, so official replies usually take a bit of time. Please take a moment to look through the FAQ, your question might already be answered.

  • The card sheets used by Tabletop Simulator are specific to their software, and TTS includes its own deck builder to create them. That said, you can absolutely create cards in Card Engine and import them into TTS using that deck builder. Here’s a YouTube guide showing how: https://www.youtube.com/watch?v=7X1YB0X3Fys

  • Card Engine and Frostzone are not affiliated with Tabletop Simulator or Berserk Games, so there’s no direct integration between our software. That said, I fully understand how well Card Engine works alongside TTS, and exploring an official connection in the future isn’t out of the question. For now, the priority is finishing Card Engine during Early Access before looking into any third-party integrations.

  • I get that the app being on Steam makes Steam Cloud sound like a natural solution for backup or syncing projects across machines, but it isn’t designed for that kind of workload. There is per-user quotas, file size limits, and caps on total file counts. These quotas are perfect for lightweight save data, but they don’t scale to full project directories with many assets and constant revisions.

    Valve is awesome for providing Steam Cloud for free, but it has to remain lightweight to stay sustainable. Supporting heavy, constantly changing data would require the same infrastructure and cost as dedicated cloud/backup providers, which falls far outside Steam Cloud’s role as a simple save-file sync system.

    If you need dependable multi-machine syncing or cloud backups for your projects, use a dedicated service like OneDrive, Google Drive, or Dropbox etc. They’re built for this kind of data and avoid the stability and corruption risks that come with using Steam Cloud in ways it wasn’t meant for.

    • While not officially supported, it can be used on Linux through Proton. That said, most Windows features will not work (Like the native windows file browser or project folder buttons etc, as they rely on windows paths). Your project files however can be found at: ~/.steam/steam/steamapps/compatdata/[Steam game ID]/pfx/drive_c/users/steamuser/Documents/Card Engine/Projects

    • The steam folder might be hidden by default. Try the CTRL-H shortcut to show hidden folders

    • No. To be transparent, supporting Linux or macOS would be far more work than it’s worth. Just buying a Mac for testing would eat up a huge chunk of the software’s lifetime revenue. The potential audience on those platforms just isn’t enough to justify the time and cost for official builds.

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